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Alchemy and Pomodoro
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Devlog
Alchemy and Pomodoro+ A-0-1605
May 16, 2025
by
DokZau
Hello!! I finally have a clearer roadmap for the port, and I'm moving along at a good pace. I'll be posting the most important developments worth highlighting here weekly, as long as there's any progr...
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Port to Unreal Engine 5
April 21, 2025
by
DokZau
2
Good day!! It's been a long time since the last update, and I'm very sad that it's going to stay that way for a while longer... The truth is, I'm having problems with Game Maker; the graphics engine u...
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v0.1D.0 - More music, edge distortion effect and bug fixes
August 15, 2024
by
DokZau
1
Added Numerous new Lo-fi music added by artist Ovanisound New music added to credits An effect on the edges of the screen has been added, adding a soft blur - (In the future it will be possible to dis...
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Clarification of v0.1C.01/v0.1C.02 and v0.2
August 01, 2024
by
DokZau
2
v0.1C.01 -Fixed a bug that left an unexplained button after finishing a session -Added Session Bar 2/2: it is now fully functional: · Interrupting sessions will launch a popup window · Sessions are...
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version v0.1B now available
June 24, 2024
by
DokZau
1
#V0.1B.06
Added -Silhouette selector: Playing with a male silhouette as the protagonist is now possible -Added session bar 1/2: a side session bar that indicates how many sessions are missing, how many have fai...
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Progress to V0.1B - User Silhouette and Sessions
May 18, 2024
by
DokZau
#future update
I am currently working on the implementation of "Sessions" within the game An editable meter to establish how many Work and Break sessions are done to finish a work stage I'm also working on adding a...
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