Journal / Alchemy and Pomodoro+ A-0-0906
GREETING!!
I'm pleased to share a small sample of the current state of the game in UE5.
The game is still in a very primitive phase, but close to having a functional pomodoro system The most interesting thing is the capabilities it has and may have in the future. I'm making many advances and developing details that I couldn't achieve before for various reasons.
The details worth highlighting are:
- Refreshed interface
- Revised sounds
- Ability to rotate the camera slightly
- Ability to start sessions with a Break
- Ability to choose resolution between "Classic", "Wide", "Ultrawide"
A visual and comparative sample:
Example of resolutions
Forecast:
- Refreshed graphics, maintaining the artistic style
- Slightly altered interface
- Long break at the end of scheduled sessions
- No longer blocking me in development...
Finally, I would like to mention that on Patreon I publish every step of the game's progress, as well as all the projects that are yet to come. The most important publications are visible to everyone, but the daily journal publications will be for members only.
PATREON
On Twitter/Bluesky and Tiktok I publish some progress and curiosities from the development diary itself.
Twitter/X
Bluesky
tiktok
Get Alchemy and Pomodoro
Alchemy and Pomodoro
Gamify your work and study schedules with a relaxing and varied environment.
Status | In development |
Author | DokZau |
Genre | Adventure |
Tags | Atmospheric, Idle, Lo-fi, Pixel Art, pomodoro, Sandbox, Singleplayer |
More posts
- Alchemy and Pomodoro+ A-0-160547 days ago
- Port to Unreal Engine 572 days ago
- v0.1D.0 - More music, edge distortion effect and bug fixesAug 15, 2024
- Clarification of v0.1C.01/v0.1C.02 and v0.2Aug 01, 2024
- version v0.1B now availableJun 24, 2024
- Progress to V0.1B - User Silhouette and SessionsMay 18, 2024
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