Alchemy and Pomodoro
Alchemy and Pomodoro
A game designed to gamify hours of study and work in a relaxing, pressure-free and rewarding world. With the help of the Pomodoro method, configure the Work and Break hours, along with relaxing music and a pleasant ambient sound, you can also configure the sound and music volume
Game status
Currently the game has Work and Break sessions, being able to configure the Work and Break time in advance, these sessions are decorated with lo-fi music and pleasant sounds The sessions are highly decorated and contain soft movements
A configuration section (still unfinished) has options to modify the audio levels and the language
The game has unused buttons due to the primitive state of the game core, even so, it is possible to carry out work and break sessions.
"With this game, I'm looking to create a hybrid between a Pomodoros program and an idle game in which, the more you work, the more power the user will have to explore new areas and make new potions."
Available languages
Portuguese, German, French or even Japanese are possibly planned, if all goes well...
Future content
It is planned to add mainly the core bases of the game:
· Character statistics
·Obtain resources in work sessions
·Inventory and saddlebag management at break
·laboratory room
·City
·More...
Changes to existing content expected
Small aside: The game looks better in its downloadable version
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | DokZau |
Genre | Adventure |
Made with | GameMaker |
Tags | Atmospheric, Idle, Lo-fi, Pixel Art, pomodoro, Sandbox, Singleplayer |
Download
Click download now to get access to the following files:
Development log
- v0.1D.0 - More music, edge distortion effect and bug fixes98 days ago
- Clarification of v0.1C.01/v0.1C.02 and v0.2Aug 01, 2024
- version v0.1B now availableJun 24, 2024
- Progress to V0.1B - User Silhouette and SessionsMay 18, 2024
Comments
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I really enjoy the art style and would love to see the "alchemy" aspect of the gameplay being implemented in the future! A window pop-up that notifies the player their session is done would be nice, as without SFX there's no indicator for work completion.
Keep up the good work!
Hello!
I'm really glad you're enjoying the game, I intend to separate the alarms from the SFX option, in fact I want to get several types of alarm to customize both, the volume and the alarm
Right now I'm a little absent with covid and, if all goes well, I'll be away for a little surgery, so development is going to be a little slow these days
Thanks for your support!!
Oh dear, I hope you get well soon D:
Prioritize your health first!
Don't worry :)
For now the symptoms are quite mild
This pomodoro timer is the only one that works for me so far! I love how you can customize the work time down to 10 min. Keep it up!
Thank you very much for the comment!!
I have some ideas to improve the comfort of the sessions and their times
why no browser version
Hi!
I am currently working on it, a browser version and another android
I have never done this before and I want to be as informed as possible before working